In Falsus Cards & Blueprints: Stats, Penalties, Traits

Known Blueprints

Stats are the Blueprint's maximum base values before the Potency multiplier. – = not published yet.
BlueprintCharacterColourMax PowerMax DefenseTrait slotsNotes
Path to RealityNiaRed3,7001,8001
4AMMeiBlue2,8003,2000Tier 1, Iota limit 6 (max 6). A Steam store screenshot shows 3,100 Power / 3,100 Defense, likely from an earlier build.
A Warm Gaze Seeking OthersAyameGreen
Lost Garden of BondsIrisYellow
First Drop of AbyssStoryPurple
Last Days of SummerNia, MeiShared by two characters.
Class IdolAyame
Nothing Grows HereStory
An Aberrant FreedomNiaRed
At The EndUnknownRed
Austere AdvisorFreyaYellow

Blueprint list checked:

How a card's stats are worked out

The community wiki's formula, consistent with what the Integration screen shows:

The five penalties

PenaltyWhen you get it
OverloadEach Iota beyond the card's Iota Limit.
Out of BoundsEach Iota touching a dark (unsafe) tile. One penalty per Iota, however many unsafe tiles it covers.
OverlapEach tile holding two or more Iota. One penalty per tile. The hard cap is three Iota on one tile.
DisconnectEach separate cluster of Iota after the first.
FalsehoodAny Iota that touches no safe tile at all. Stats drop to zero and you cannot Integrate.

What penalties cost

Total penaltiesStats kept
0100%
189%
256%
3 or more0%

The percentages are the community's measurements; lowiro has not published them. Character skills can soak up specific penalties before they count (next table), which is why the same layout can be legal for one character and not another.

Character skills that change Integration

SkillEffect
Expanded Iota LimitRaises the number of Iota you can place without an Overload penalty, up to the Blueprint's maximum.
Overload ToleranceIgnores a set number of Overload penalties.
Out of Bounds ToleranceIgnores a set number of Out of Bounds penalties.
Overlap ToleranceIgnores a set number of Overlap penalties.
Disconnection ToleranceIgnores a set number of Disconnect penalties.
Infusion (spectral)Per colour, sets the highest Iota Tier that character can use when Integrating.

The store screenshot of Nia's character screen shows Expanded Iota Limit at level 3 and Disconnect Tolerance at level 0, so skills level up over the game.

Known traits

TraitActivatesEffect
Opening Recovery++Start of PhaseHeals 11% of your Resolve (not if your Resolve is below 0).
Opening Surge++Start of PhaseDeals damage equal to 0.11x your Total Power.
Inner Concentration++Whole PhasePower and damage dealt x1.66.
Inner Rigor++Whole PhaseDefense x1.66, and incoming damage is divided by the same factor.

These are the ++ versions seen so far; weaker and stronger variants likely exist. The achievement Ranged Inner Everything (craft a card with three "Ranged Inner" traits and at least 4 total Range) confirms a Ranged Inner family that has not been documented yet.

Colour advantage

Every card has one of five colours, and each beats the next in a loop: Red → Green → Purple → Yellow → Blue → Red. A card facing the colour it beats gets ×1.25 Power and Defense. The losing side is not penalised. Nia, Mei, Ayame, Iris and Story's signature Blueprints cover all five colours, one each. The full Encounter maths is in the Encounters guide.

Crafting achievements

Rates are on the achievements page; the step-by-step method is in the Card Integration guide.

Sources: Miraheze Cards and Integration and List of Blueprints, the wikiwiki card pages, and the Steam store screenshots, read 10 September 2026.

Cards FAQ

How do you get cards in In Falsus?

You make them. Unlock a Blueprint through the Scenario, earn Iota by clearing Encounters, place the Iota on the Blueprint grid and Integrate. The same Blueprint can be Integrated again with a better layout.

How many cards can I take into a song?

Up to five, one per Phase. You cannot bring two cards made from the same Blueprint. An empty slot counts as 100 Power and 100 Defense with no colour or traits.

What does the Falsehood penalty mean?

At least one Iota does not touch any safe tile. It zeroes the card, so the game will not let you Integrate until you move it.

How many cards are there?

The community has recorded 11 Blueprints so far, one to three per character plus one for their advisor, Freya. A demo-era video counted 50 card slots in the menu, but the full list has not been published.