In Falsus Score Calculator, Grades & Clear Types
Score calculator
Score: 100,000,000 · Grade: EX+ · Perfect Dive
Uses the community-derived formula below. Shiny EXACTs only add their count on top, so leave it at 0 if you do not know it. Dive Cleared versus Dive Failed depends on the Miss HP gauge, which the calculator cannot know from counts alone.
What each judgement is worth
| Judgement | Points per note | Combo | Notes |
|---|---|---|---|
| EXACT (shiny) | 100,000,000 ÷ notes + 1 | Keeps combo | The tightest window. The +1 is why a perfect run scores above 100 million. |
| EXACT | 100,000,000 ÷ notes | Keeps combo | Slightly early or late, still full points. |
| NEAR | 50,000,000 ÷ notes | Keeps combo | Half points. Also given for picking up a hold midway. |
| BREAK | 0 | Resets combo | A miss, or a hit outside the NEAR window. Costs 1 Miss HP. |
Score = (EXACTs + 0.5 × NEARs) ÷ total notes × 100,000,000 + shiny EXACTs, rounded down. The timing windows themselves have not been published; the Japanese community wiki notes reports that they may differ by difficulty.
Grades
| Grade | Minimum score |
|---|---|
| EX+ | 99,000,000 |
| EX | 98,000,000 |
| AA | 95,000,000 |
| A | 92,000,000 |
| B | 85,000,000 |
| C | 80,000,000 |
| D | below 80,000,000 |
Clear types and Miss HP
| Clear type | Condition |
|---|---|
| Perfect Dive (PD) | Every note EXACT |
| Full Link (FL) | No BREAKs, at least one NEAR |
| Dive Cleared | At least one BREAK, Miss HP 0 or higher at the end |
| Dive Failed | At least one BREAK, Miss HP below 0 at the end |
The Miss HP gauge drops by 1 per BREAK and recovers slowly with EXACTs and NEARs. In the v0.2.0 demo it was capped between +13 and -13. Two achievements live right on the line: Borderline Clear (finish on exactly 0) and Borderline Fail (finish on -1).
Score is not Encounter Score
The number above is your accuracy. The separate Encounter Score and its star rating come from damage traded with the opponent, which depends on your cards. The Encounters guide has that formula.
Sources: Miraheze Rhythm gameplay and the wikiwiki play page, which agree on the point values, read 10 September 2026. Note counts come from the chart levels page.
Scoring FAQ
What is the max score in In Falsus?
100,000,000 plus the number of notes in the chart, reached only by hitting every note with the shiny EXACT timing. A 1,500-note chart tops out at 100,001,500.
What score do I need for EX+?
99,000,000. On a 1,000-note chart that is roughly 20 NEARs and no BREAKs, or about 10 BREAKs and nothing else.
Does failing the song stop it early?
No. Running out of Miss HP does not end a song in normal play; you just get Dive Failed at the end. In a Scenario Encounter, though, your Resolve hitting zero ends the Encounter immediately.