In Falsus Patch Notes: Every Version So Far

1.0.2c (9 September 2026) — full release

The launch version. According to the Japanese community wiki’s update page, alongside the full Scenario, Card Integration and the complete song list, it added:

  • A warning before a lane goes inactive.
  • An option to highlight the side lanes.
  • An option for how damage numbers are shown.
  • A visual option for boss effects.

No post-launch patch had been released as of 10 September 2026. We will add patches here as lowiro posts them on Steam.

Demo v0.3.1 (11 May 2026)

  • Score difference now compares with your best score instead of 0.
  • Jacket artists no longer disappear after playing Ghost Ray.
  • Fixed English text appearing in Card Integration with the language set to Japanese.
  • Fixed the HUB icon’s oversized click area in the Scenario menu.
  • Engine stability fixes.

Demo v0.3.0 (22 April 2026)

  • New song: Deep Into The Vibe by rejection.
  • First playable Card Integration, with two Blueprints; the fixed loadout from v0.2.0 was removed.
  • An early look at Encounter gameplay.
  • Two new voiced Scenario scenes, centred on Mei and Iris.

Demo v0.2.2 (20 February 2026)

  • Bug fixes.

Demo v0.2.1 (13 February 2026)

  • Fixed a soft-lock at the end of play and songs not finishing.
  • Fixed background audio lingering after quitting the Scenario.
  • Fixed the results screen not loading.
  • Fixed overlapping pause countdowns.
  • Fixed language and font issues on Korean-language systems.
  • Fixed various crashes and soft-locks.
  • Improved monitor resolution detection, save writing, Scenario memory use and audio device setup.

Demo v0.2.0 (11 February 2026)

  • First public version, with five songs: Cryogenic, Ghost Ray, Hyaloüyne, Ordirehv and à la mode.
  • The Scenario prologue.

More on the demo itself: demo guide. Dates and trailers: release date.

Sources: lowiro’s Steam announcements, the Miraheze update history and the wikiwiki update page, read 10 September 2026.

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